A Final Fantasy VII Walkthrough

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North Mako Reactor
Sector 5 Reactor
Don Corneo's Mansion
Sector 7 Slums
Shinra Headquarters
Escape From Midgar
Kalm
Mythril Mine
Junon Harbor
Shinra Cargo Ship
Mt. Corel
The Gold Saucer
Cosmo Canyon
Nebelhiem
Rocket Town
The Keystone
Temple of The Ancients
City of The Ancients
North Past The Snow Fields
The Great Glacier
The Crater
Escape From Junon
Huge Materia
Underwater Reactor
Shinra No. 26
Key of the Ancients
Return to Midgar
The Sister Ray
Rocket Town

Circle the mountains to the north in a clockwise direction and you'll eventually arrive at Rocket Town*. If you talk to the old man standing in front of the Item Store (the building in the far-left corner of town) and look at the rocket with him, he'll give you the YOSHIYUKI. Head for the right-most house and open the chest in the nearest corner of the kitchen to find a POWER SOURCE. Enter the farthest house and open the chest in the small room adjacent to the back hallway to find the DRILL ARM. Go to the backyard and you'll find the Tiny Bronco and chat with Shera. She'll send you to the rocket to speak with the Captain. Go back through the house and head for Shinra No. 26. Climb to the top and talk to Cid about the rocket. Return to Cid's House and speak with Shera. When Rufus arrives and Palmer enters the house, go outside to check on Cid. When Shera calls you back in, head for the backyard and defeat Palmer.


When the Tiny Bronco splashes down into the ocean, you'll be at a loss for a clear-cut idea of where to go next. The crippled plane can return you to just about anywhere you've already been, plus you'll be able to reach a few new destinations. Consider going back to undertake any Optional Quests you may have missed or skipped, pick up any items you may have overlooked or been unable to afford, and learn any Enemy Skills* you couldn't or didn't acquire previously. If Yuffie has joined your party, it would be well worth your while to visit the large island west of the crash site and take part in the Wutai Optional Quests.

STRATEGY

Palmer:
Palmer's only attack is his Mako Gun, a weapon capable of delivering a fair amount of Fire-, Ice- or Lightning-based damage. Equip items that boost your Spirit, such as the Talisman, to fortify yourself against his magic attacks. Palmer is susceptible to Stop; equip Choco/Mog and consider installing [Time]-[Added Effect] into the weapon of a different character to give yourself a back-up method of paralyzing the Shinra exec. Begin by using Big Guard and follow up with Choco/Mog. Whale away on him with your strongest attacks (when he's paralyzed, D.blow will never miss) and he may meet his gruesome yet undeniably humorous end before he can move another muscle. [EDINCOAT]

*NOTES


Shopping Guide:
Visit the Weapon Store (the first building on the left) for your first chance to obtain the SHOTGUN @ 3100 Gil and an EARRING @ 7500 Gil. Stop by the Item Store if you're interested in purchasing BARRIER MATERIA @ 10000 Gil, EXIT MATERIA @ 10000 Gil or TIME MATERIA @ 6000 Gil.

Enemy Skills:
With Manipulate Materia in hand, consider heading back to the Junon Area and taking control of a Zemzelett to learn the WHITE WIND Enemy Skill. By now, you should be strong enough to face the Midgar Zolom in the Grasslands Area marshes and learn the BETA Enemy Skill as well.



OPTIONAL QUESTS:
Wutai (Materia Hunter, Turtle's Paradise, Pagoda of the Five Mighty Gods), The Sleeping Old Man & The Weapon Seller