A Final Fantasy VII Walkthrough

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North Mako Reactor
Sector 5 Reactor
Don Corneo's Mansion
Sector 7 Slums
Shinra Headquarters
Escape From Midgar
Kalm
Mythril Mine
Junon Harbor
Shinra Cargo Ship
Mt. Corel
The Gold Saucer
Cosmo Canyon
Nebelhiem
Rocket Town
The Keystone
Temple of The Ancients
City of The Ancients
North Past The Snow Fields
The Great Glacier
The Crater
Escape From Junon
Huge Materia
Underwater Reactor
Shinra No. 26
Key of the Ancients
Return to Midgar
The Sister Ray
Sector 7 Slums

After your plunge into the Sewer, make sure Tifa and Aeris are okay. Defeat Aps and pick up the POTION on the left end of the near walkway. Head for the open grate in the far-right corner and grab the STEAL MATERIA on the near walkway before jumping down. Climb the ladder and make your way through the Train Graveyard* to reach the Sector 7 Slums. Head for the top of the plate support, talk to Barret, and defeat Reno of the Turks. Talk to Tifa and examine the control panel. Talk to Barret and grab onto the wire to escape.


From the park in Sector 6, head toward the Sector 5 Slum until Barret and Tifa catch up with you. Return to the park and pick up the SENSE MATERIA in the near-right corner before proceeding to Aeris's House. After speaking with Elmyra, head for Wall Market*. Go to the Weapon Store, speak to the man on the left, and purchase the BATTERIES for 300 Gil. Head toward Corneo Hall and follow the children to the right. Climb the wire and make your way through the wreckage* to reach the Shinra Building.

STRATEGY
Aps: Aps frequently attacks using the Sewer Tsunami, a large wave that damages not only your entire party but Aps as well. The wave will come at you from either the front or the back. When coming from behind Aps, it does considerably greater harm to Aps than to you. Its Lick attack can inflict Sadness. If Cloud has learned the Cross-slash Limit Break, you should use it whenever it becomes available. It'll be your strongest attack and it usually paralyzes the beast. Consider using a Hyper on Cloud to make his Limit gauge fill more rapidly. Hammer away with attacks and magic until Aps submits. [PHOENIX DOWN] Reno: Reno employs a range of fairly strong attacks, but with a three against one advantage you should have little to fear as long as you keep your HP relatively high. His signature move is the Pyramid attack, encasing a single opponent in a pyramid that holds its target in complete stasis, temporarily eliminating that character from battle. When this occurs, immediately free the prisoner by using a physical attack against the pyramid. [ETHER]

*NOTES


Navigating the Train Graveyard: Enter the nearest train car, exit at the opposite end, and examine the barrel to find a HI-POTION. Return to the entrance to the Sewer and climb to the top of the car to pick up another HI-POTION. Cross to the next car, head left along the smashed crane, and examine the barrel in the upper-left corner to find an ECHO SCREEN. Go through the gap between the two cars, enter the car to the right, and pick up the POTION. Exit at the near end and climb to the top of the opposite car, cross to the next car, climb down and enter the car, exit at the far end of the next car, and pick up another POTION. Head into the next section, pass under the aloft car, and go left and into the lower area to pick up a third POTION. Walk around the wreckage to the left into the lower-left area and examine the barrel to find an ETHER. Return to the central area and board the nearest engine to push the nearby car to the left. Board the far engine to move it to the left and climb to the top of the adjacent car to pick up a third HI-POTION. Jump onto the far engine, head left across the wreckage to the next car, and climb down and proceed to the Sector 7 Slums. (Before you leave the Graveyard, consider taking the time to hunt down an Eligor. It's quite rare and a formidable opponent, but you can steal the STRIKING STAFF from it if you're extremely persistent.) En route: As you pass through the Sector 5 Slum on your way to the surface, stop by the house in the lower-right corner and talk to the boy on the second floor. If you resisted the urge to pinch the 5 Gil from his dresser drawer earlier, he'll give you a TURBO ETHER. At Wall Market, you'll have a second chance to explore Corneo's mansion and pick up any items you may have missed during your recent visit. You'll also find the Materia Store at last has Materia for sale. Climbing the wreckage: At the top of the wire, jump left and cross under the wire, jump to the right, and place the first battery to activate the propeller. Jump up and across the propeller, jump left onto the train tracks and place the second battery to activate the gate. Cross the gate, climb to the top of the cable, and jump onto the bar (just as it starts to squeak). Scale the pipe to the next area and climb the cable to the left. Climb down and place the last battery to find an ETHER. Climb down the left-most pipe, jump to the bar again, and return to the ledge above the battery. Climb up and across the cable and scale the pipe to reach the Shinra Building.